Enums
Rust allows you to define types called “enums” which enumerate possible values. Enums are a feature in many languages, but their capabilities differ in each language. Rust’s enums are most similar to algebraic data types in functional languages, such as F#, OCaml, and Haskell. Useful in combination with enums is Rust’s “pattern matching” facility, which makes it easy to run different code for different values of an enumeration.
Further information
Rustlings
enums1
// enums1.rs // No hints this time! ;) // I AM NOT DONE #[derive(Debug)] enum Message { // TODO: define a few types of messages as used below } fn main() { println!("{:?}", Message::Quit); println!("{:?}", Message::Echo); println!("{:?}", Message::Move); println!("{:?}", Message::ChangeColor); }
enums2
// enums2.rs // Execute `rustlings hint enums2` or use the `hint` watch subcommand for a hint. // I AM NOT DONE #[derive(Debug)] enum Message { // TODO: define the different variants used below } impl Message { fn call(&self) { println!("{:?}", self); } } fn main() { let messages = [ Message::Move { x: 10, y: 30 }, Message::Echo(String::from("hello world")), Message::ChangeColor(200, 255, 255), Message::Quit, ]; for message in &messages { message.call(); } }
enums3
// enums3.rs // Address all the TODOs to make the tests pass! // Execute `rustlings hint enums3` or use the `hint` watch subcommand for a hint. // I AM NOT DONE enum Message { // TODO: implement the message variant types based on their usage below } struct Point { x: u8, y: u8, } struct State { color: (u8, u8, u8), position: Point, quit: bool, } impl State { fn change_color(&mut self, color: (u8, u8, u8)) { self.color = color; } fn quit(&mut self) { self.quit = true; } fn echo(&self, s: String) { println!("{}", s); } fn move_position(&mut self, p: Point) { self.position = p; } fn process(&mut self, message: Message) { // TODO: create a match expression to process the different message variants // Remember: When passing a tuple as a function argument, you'll need extra parentheses: fn function((t, u, p, l, e)) } } #[cfg(test)] mod tests { use super::*; #[test] fn test_match_message_call() { let mut state = State { quit: false, position: Point { x: 0, y: 0 }, color: (0, 0, 0), }; state.process(Message::ChangeColor(255, 0, 255)); state.process(Message::Echo(String::from("hello world"))); state.process(Message::Move(Point { x: 10, y: 15 })); state.process(Message::Quit); assert_eq!(state.color, (255, 0, 255)); assert_eq!(state.position.x, 10); assert_eq!(state.position.y, 15); assert_eq!(state.quit, true); } }