Attributes: metadata applied to some module, crate or item
An attribute is metadata applied to some module, crate or item.
This metadata can be used to/for:
- conditional compilation of code
- set crate name, version and type (binary or library)
- disable lints (warnings)
- enable compiler features (macros, glob imports, etc.)
- link to a foreign library
- mark functions as unit tests
- mark functions that will be part of a benchmark
- attribute like macros
When attributes apply to a whole crate, their syntax is
#![crate_attribute],
when they apply to a module or item, the syntax is
#[item_attribute](notice the missing bang!).
Attributes can take arguments with different syntaxes:
#[attribute = "value"]#[attribute(key = "value")]#[attribute(value)]